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(2 edits)

My game does the same. Did you use the XR template ( https://github.com/GodotVR/godot-xr-template ) for a menu screen? I think there is a viewport width and height setter in their menu scene. That seems to be the root of my issue, although I never fully solved it, only tracked it down. 

No, never used that one. But my game does have some screen you can interact with via Viewport-2D-in-3D