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Hello! I'll answer your questions in order, and sorry for the delay!


1. Yes, speeds are normalized, no more walking faster diagonally, than you would walk in a straight direction. This is resolved by the Collision Altering Plugin, not character motions though.

2. That is correct, you need both plugins in order to get both the pixel movement, AND custom animations.

3. Technically this can be done via eventing I believe yes, if you set a parallel event that is constantly running, you could check the players current motion, is idle,( $gamePlayer._motion == 'idle' ), and increase a variable when this condition is met, when the variable reaches 60, you could play a new animation! :)


I hope these plugins will find use in your project! 

Thanks for your inquiry! :D I hope my resonses were helpful

Hi!

Thanks a lot for the answer! I also wrote to you on the rpg maker forum, sorry for bothering you.

Perfect for the normalized speed and animations, you really did a great job!

Thank you also for the explanation of the event command. Now that I have this information I will absolutely purchase your plugin, it offers truly unique and fundamental features in my case.

Thank you again for your kindness, I can't wait to test the great possibilities it offers.

Greetings! :)

it is no bother at all!! I'm honored to have you consider using my code in your game at all! If you run into any issues, or need further assistance, don't hesitate to message again! Although I do tend to respond quicker on the Rosedae Discord server ^^ but if you don't use discord, I still try to answer all questions here, and in the rmw forum! :) alternatively you can also contact me via email( both the discord, and email, are located it all my plugins ^^ )