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(+1)

A very intriguing and compelling reading. Every character had their own voice and I enjoyed learning about Reimu’s viewpoint. The presentation was pretty nice too (backgrounds, colors, choice of font). The music was good but I admit I also found it a bit distracting. I agree that the use of silence would have been a good choice. You could also  consider using ambient sound effects. Picture the falling rain, or a ticking clock when you wake up in the SDM. The ending **SPOILERS** makes we wish ZUN would age the characters as the years pass. It's something I've thought about as well. ** END SPOILERS**

I’m happy that you made a game AngryCow! I hope to see more games from you and the team in future jams.

(+1)

Hey, it means a lot that you took the time to play our game. Thanks. And with three whole minutes to spare!

When I initially brainstormed the game, there was only going to be a single looping track, possibly of just free assets. Suffice to say, sound design is not one of my skill areas. Going forward, I want to integrate my team more in the conceptual stage precisely so gaps like that can be filled. Rain and the ticking clock are great ideas that I need someone else to tell me! 

We are already planning another game, so we'll try to make that wish to see more a reality.