For text of choices, I often have duplicates (if player chooses “A”, character will say “A”), I suppose it doesn’t go against the count?
Even then I need to be smart so my word counter does not count redundant text. I stored them in variables and injected them with “[this syntax]” on both menu choice and the text that appears when selecting that choice…
EDIT: it doesn’t work with Word Counter+ as it will count string variables as 1 word per variable, so the count will be too optimistic. You can manually reinject that count anyway.