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It was a lot of fun! This is my first public game jam and I feel like I learned a lot in the process.

I planned out what I wanted to do on Wednesday, and then didn’t end up starting until Friday night, so I basically had two productive panic sessions, one per deadline. Saturday was definitely more productive than today, but the deadline extension was welcome and helped me refine the experience a bit.

Favorite feature I implemented was a haptic rumble for when you have a fish on the line, rather than a visual or audio cue. It feels very natural to me!

The plan on Wednesday was way out of scope for what I had time for, but I could definitely see myself coming back to the project after the jam to make it more of a full game. My only regret is that I didn’t set up gradle build tools earlier, so I ran out of time to ship a native Quest build even though I used the mobile rendering method.