Yeah, I’ve been thinking more about it after posting my OP but I was busy so I didn’t have time to edit my post.
Basically in the whole writing I forgot my real question which made the post legit: is there some kind of bot check on itch (it’s been a while since I have signed up and I don’t remember if there was a captcha or so), and do my Reports contribute to adding extra checks on already existing users?
Because if there’s a solid system, I’ll just rely on it: I assume 99% of users are human, maybe 1 clever bot could pass the test, if I suspect it, I report. 1 month later, I still see the user: itch decided it was not a bot. OK, then it may be useful to reply to that user. If they don’t listen, then they are just a standard annoying user, which I know how to handle as I would deal with any other human.
EDIT: in the meantime I checked my old games again and found that maybe the last uploaded version was more decent than I thought, and people could honestly just enjoy playing them (maybe not worth an “awesome” but OK. Sorry for all the bother. You can still read the rest of this post if you’re curious about my particular reasons to do things, but if you don’t have much time, the part above with my “real question” was the most important anyway. Now, if I hadn’t done all of this and read your reply, maybe I wouldn’t have had the idea to check my old games again, so I guess our efforts have helped, in a weird way.
Without this, my first post seems like a very circumstantial question and I was expecting people to tell me I would overthink this or just have to decide on my own (sorry for not taking the time to edit my post and make you spend time writing a long post). To be honest, I thought about most of the things you said after writing my post (whether I’m overthinking this, that there are some things I must decide on my own), but if I hadn’t written it, I’m not sure I would have managed to go forward and think this way. Plus it’s like management, you can do it all your way esp. if you have authority but the key is to be open to discussion to find the best compromise. I feel like I must spend more energy alone than asking for help (but if people tell me I’m already putting too much effort by asking for help then I’m stuck, because I’ll feel bad in both cases).
I also stumbled on a few other people who blatantly ignored written instructions but still communicated things clearly in the end, making me think it’s possible to do so in good faith.
Otherwise, it’s not as much about making effort to actively looking for spammers (I don’t have many comments on my games…) than trying to get a peace of mind: the act of suspecting a bot and feeling annoyed is a passive thing, and I’m looking for ways to feel better: which could be confirming a bot/human spammer and blocking it, or convincing myself that I’m dealing with a human acting in good faith.
I’ve already had to deal with human spammers on Discord, who prove they were humans by their acts but communicated in very obscure, disturbing ways. And the fact they were in that gray area made it even worse than obvious spam emails you just spot and delete, because you take the time to talk to them at first, but they don’t reply in a natural way, but you know there’s a human on the other side, so you enter that weird uncanny valley, except instead of bots looking like humans but not exactly, you have humans looking like bots but not exactly. Offline, it would be quite easy: oh, it’s a kid, or an adult with some attention deficit
To be honest I was about to give them another reminder to strive to write better feedback so I don’t put them in the spam category and start deleting their posts (and it’s hard to write a second reminder to someone without sounding authoritative and antagonistic). I think they got the impression I just wanted quality feedback to improve my game, as I gave this as the official explanation to be polite, while really it was more like a custom captcha check (which again is hard to say politely).
Then I remember about my similar, pinned but locked post about issues with commenters in the “gray area” and that I also had to ask a question about this at some point, as they never replied to my email, so I ended up merging the two questions at once, hoping to get some definitive answer. Otherwise I would have probably just sent a second warning.
I don’t see your point about being on the spot light on the itch.io discussion board:
- my other post has already pinned for a while, so I’m already on the spot light… for people who actually come to this board. A new thread won’t make me much more “exposed”. Plus non-pinned threads just go down in the list over time (it’s already the case)
- if you’re talking about said user to see the post because it’s on the public board, I thought about this too but looking at the activity on this board, it seems that only people with specific issues (and mostly creators) are coming to this board.
- there’s not much choice when asking for help on the Internet, esp. within the same community. One day I had an issue with a teammate and wasn’t sure how to behave, I asked for advice on the very same Discord server I met that person on, so there was a certain probability they’d see it - but then they would also see that I’m acting in good faith not to hurt them and to find the best compromise.
Now, it seems you’re also a fellow adept of the long posts, so I’m sure you understand the issues about automatically making inferences after reading something and feeling the need to jot it down. I’ve been thinking about this for a while now so I just did that before the end of the jam to get some peace of mind.
I think I’ll just tell the user to elaborate on specific games because I’m honestly interesting in knowing what they like in my games, esp. to drive them to play several of them one by one. And for the specific game was I think is bad, I’ll just ask them if they really found good parts in it and by “awesome” they mean it’s ugly yes, it could have some potential.
Oh, and I wouldn’t mind a bot giving me good ratings: I rarely check them, rating comments are typically made to be short, or sometimes empty, so a human could totally do that and that helps with the recommendation system. It’s the comment without rating that has no impact on the algorithm (I think) but may have a side effect on my mind. That’s why I was also intending to tell them to just rate me, since it’s great for short comments. Actually, if everything was done in ratings, I wouldn’t mind even the abusive ratings: I got a 1 star “it sucks” on a game that gets 5 starts otherwise? Things will average in my favor. I got a 5 star “Awesome!” on a raw jam prototype? Well the user could be ironic, but in the meantime they really gave me a 5 star, so maybe they’re kinda serious after all (it’s like someone applauds after a terrible song but still gives $10 to the singer - yes they may be trolling to get more people to check the game and be disappointed, but that only makes sense with massive rating).
Anyway, there’s a bigger thread on actual (obvious) bot fight somewhere, so I’ll head there if I got real bot issues.
The suggestion threads may be good for my more specific requests (which I thought about while writing the first post), I may post my suggestions there later (it’s just that you don’t get a pinned post everyday). I still think it’s relevant to give a reason for pinning if it didn’t turn out obvious during the conversation - I saw a bunch of other topics that are very important, that are not pinned, after all. And I don’t mind about priority, when I have a suggestion, I just post it, then it’s the devs’ job to assign priorities to tasks.