Thank you, Hiro!! ππ It really means a lot that you would play this and say such nice things.
ldkjfaskdf it's always very interesting to me, too, switching perspectives away from Iggy, since all of my longer games are based around him. (Though strangely I've just noticed all of my O2A2 games are from Genzou's POV LOL how did that happen...) Sob thank you for the kind words about the art. I really wanted to make it feel beautiful... so I tried my best with the flowers and the lighting. And with the menu art, too weep. It turned out so cute I'll sob...
LOL I don't want to ramble too much about the lore and the mechanics as I imagine it will just be boring π¦ The bar is supposed to represent Genzou's "will." As a pawn, he's not supposed to have any of his own, but in the game, part of the story revolves around the fact that he's slowly gaining his own will thanks to Iggy (and falling in love with him at the same time... if you want to interpret the affection and his blushing/averted glances as romantic love; it's how i (obviously) chose to interpret them anyway ldskjfasd) Though kind of a cheeky way to represent that here, I made it so that anything that goes against his duty requires some of that will that he's forming, but because it's not complete, he may not have the mental strength to push too much, hence why if he uses up too much too quickly, he needs to revert back to his duty. As for the scar, it essentially represent his connection to Iggy (and it glows for instance when he's summoned, etc.). I have (also cheekily) expanded my head canon of it to also have it glow as a sort of indicator of his will and strong emotional connection so when the kiss happens and his emotions/Iggy-related feelings skyrocket, it starts glowing lakdsjfad I hope I kept those explanations short enough to not be too intense but to still make senseπ€£ LOL
ANWAYYYYYYY. Thank you so much again for playing. It really means a lot!! And I'm glad you enjoyed the game! π₯Ίπ