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(+1)

Sounds like a great plan! Is there still talk of eventually having a way to get rescued from the dungeon?

The biggest downside for me is that once you start getting tied up, you have to immediately find a way out, otherwise you're on a quick path to having to restart your game, making things pretty grindy. This discourages the most fun game component of them all -- the bondage!

Also would love to hear any updates planned on any functionality to be able to do things with NPCs once they're captured, besides just access them in the journal/archive style lookup and bind.

(+1)

My perspective is a bit skewed because my current build is made to be in a loop of wearing/escaping restraints, but I've not actually had too hard of a time getting out of some pretty bad scenarios as long as I leave a goddess statue or two intact on any given floor (as well as being quite well off monetarily from selling restraints). I'll make use of them after I get sprung out by an allied faction. 


obviously, without those safety nets, it does seem quite difficult to escape.