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Hey there, thanks for playing! And thanks for the feedback ☺️


1. It definitely becomes unusable once your deck gets too bloated! Part of the challenge is this "deck management" element, so making sure to sell cards at the shops, and using things like the Card Altar helps to keep your deck fairly trim. I am working on adding more ways to remove cards from your deck as well, as I don't want to completely remove the challenge that comes with having to take reward cards ☺️

2. This is a good idea! I'll try and add a way to see what cards are in your deck and discard pile

(+1)

I did play it some more, and I think I think I got some more notes to share on the game.

1. The "spin the wheel" event is currently my least favorite event in the game, since it just gives you any random card without you having no say about what you took. (Its just 3 random facedown cards and you just pick one at random.)  I can't understand why this event is even in the game if you said "deck management is important in this game." and this event should either go or get reworked.

2. Its too random as to when the shop event pop ups. On my last run, the game gave me maybe 5+ battles in a row with forced car drafts and no shop, etc. at a certain point, I feel like playing the game becomes more of a punishment to continue playing rather than rewarding. If the game had a map system or something that told you what the next event is or showed you 3 cards from tan event deck and you pick one to resolve with the others going back to the event deck, I think it would be better for me as to when to go next on the map. You can pick the levels, but that's the only control you have.

3. For some cards, they don't say that you need something else to play them or they have certain effects that I can't understand. As an example, I think I found 3+ arrow cards, but they don't say on the card that you can't them outright from the hand and need an arrow to use them. Plus, some of the cards apply status effects like burn, etc., but I'm not told what they ever do.

4. Forgot to mention that for point 3, the game never tells me that you can only sell 3 cards at the shop without buying anything, and when you do buy something, you can cut another card out of the deck. I only found that out by testing the shop myself.

That's all I can think of for now. As for what you could do, each level could be maybe 10-15 cards or something where after every 2-3 battles, you get some event such as the shop, card altar, etc. but I don't want to see the card roulette unless that gets reworked where its not a gambit for the game to have a chance to add "junk" to your deck. Plus, if you can't cut card easily, at least make it where every card can be played without needing something else like arrows needing a bow, etc. since the game doesn't tell me stuff like this currently.

I would add that I (very subjectively) disagree with the feedback above. I find the current version provides a *lot* of card removal.  Currently It's possible, maybe even likely, that the deck doesn't grow at all over the course of the game.  Not saying that's good or bad, but it's definitely already more forgiving than other deck-building games in this vein.