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(1 edit)

If the game is built around repetitions, make sure that the player can jump back into the game relatively quickly. Right now, every time EP runs out, the player has to go through multiple menus before they get back into the game. It's especially annoying when there is nothing to upgrade and the player is forced to spam-click through menus and animations before he can play again.

It is also an issue that playing with other characters makes this even slower as the player has to repeatedly choose the non-Apolonia character over and over again after each run. The game should remember which character the player has chosen.

In the progress menu, in the top right there's a button to quickly go to the next run. There's still 2 menus, but you can do it quite quickly.

I am working on making it remember your last Augmented Character and last Story played! Also, Adambob is right. There is a reset button there as well as in the Settings menu though -> Other -> Reset Run.

 Thanks for the feedback!

(1 edit)

The problem here is that it's not clear at all as far as Adambob's comment is concerned.

This button, which resets talents:

Is the same as this button which starts a new run:



This makes me think it resets/restarts the same run rather than starts a new one.

I see, but I'm not sure what the solution is. To get to the EXP Progress screen, you have to click on the "Save & Continue" button. With this saving, it is implied that you won't lose progress if you pass that point.

A through explaination for how resetting works is given in the Settings Menu. There isn't room to do the same here. 

If I were to replace the reset icon with text like "Reset Run" or "Try Again", it would lead to the same confusion in your conclusion. A "Play" button would be out of place. What do you propose I show instead of the reset icon?