Excellent work again! The design was sound and planning around enemy and projectile movements was compelling! It was an interesting deviation from the last Blastingbot as well since this sequel allowed for more guesswork but offset that by having more active enemies. Great entry!
Viewing post in Blastingbot 2: Signal Hullabaloo jam comments
Thanks for playing! You're right that it deviates from the first game in that it has a lot more 'dynamic' puzzles (e.g. the map plays out differently every try). That comes with some advantages and some disadvantages, namely more replayability and solving through guesswork, but also much harder to design clear puzzles and to control difficulty.