Actually, hear me out: what if instead of the villagers getting a craving for flesh, it's Hamtaro who does?
In a remake by your team or someone else, instead of the game revolving around MissingNo., have that line about Hamtaro deciding to not eat that first day have more significance. Give us the option of whether Hamtaro should eat any of the meals he cooks, or just gives them to the villagers.
Give us a happy ending if the player can satiate both the village and Hamtaro himself, throughout the game. Give us a bad ending if we either keep all the food to ourselves, or only feed the town. And it could all be done with an alteration of the canonical ending:
When Bunjamin invites Hamtaro over, the result depends on how you played. Have Bunjamin try to be nice if you did everything right. Have Bunjamin get angry at you if you deprived the village. Have Hamtaro have a bad feeling about this, if you deprived Hamtaro, leading to two different scenarios: 1. If you choose not to go, Hamtaro will die of starvation. 2. If you do go, Hamtaro will end up eating Bunjamin, and maybe three different paths could occur: Hamtaro loses it and goes on a killing spree, Hamtaro simply covers up what he did and moves on, or Hamtaro admits to his guilt and is punished.