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There’s some great stuff in here – I love the Handler/Commander being player roles rather than NPCs. Your system of Pilots going off-mission, Handlers aborting, and Commanders revealing secret objectives is fascinating (I forgot how much mistrustful and secretive adult-kid dynamics drove Evangelion’s character drama)!

Would love to one day see a version with less text-heavy layout or with your examples laid out in a template mission. You might like SAD TEEN MECHA PILOTS as another directly Evangelion-inspired ttrpg!

Thank you! A major design principle I started from was that there shouldn't be complete NPCs. Even the extras are player created and should stand alone as characters. I intend to include tables to help players generate personalities, goals, etc. when I put together the final version.

I'm really looking forward to expanding things and working on the final version once the jam voting period closes. Thank you so much for reading it!