Something I just noticed, having bought this new edition a few months ago: the Psycho Rival, at the very least, has a Mecha Point deficit. Just tried punching everything into a function on a CS made in Google Sheets to calculate all the MP costs, and without any Design Flaws, the Psycho Rival's final MP balance comes out to -10 at PL0. Feel free to reference my work below to verify if desired:
Starting allowance for Rival NPCs: 100MP at PL0
Might and Speed cost: 21MP each at PL0 for a stat of 6
Guard and Threshold cost: 15MP each at PL0 for a stat of 5
Energy cost: 3MP at PL0 for a stat of 2
Systems cost: 0MP at PL0 for a stat of, well, 0
Experimental Reactor: 20MP
Reactive Booster, Beam Saber, and Beam Rifle: 5 MP each
f=100 -(21+15+15+3+0+21)-20-(5x3)
100-75-20-15
25-20-15
5-15
-10