sometimes you need a game to remind you that you don't have to respect silly things like walls
This scratches that itch for wanton destruction that Red Faction: Guerilla gave me as a kid, but in such a goofy, streamlined way that I love. Like BigScrumbo said, the routing of using the stomp vs the charge is really fun, and a lot more engaging than I expected it to be at first glance. Stomping a couple dozen boxes or office chairs out of existence at once is just as satisfying as it should be
More in the way of sound effects would be great, though! There's not quite enough oomph to some of the destruction, particularly when charging, when some of the objects have minimal or no sfx on breaking
I would love to see more of an animation for the regular hit, too - it's not always easy to tell when that's happening, and since it stops you in place for a second sometimes I'm bashing my head against a wall longer than I need to without realizing it's already broken and I can walk through, because I'm holding forward through the wall and not moving because I'm still mashing the hit button.
That compounds a little bit with my one other issue, which is that the vertical walls don't read as clearly when they break - sometimes it's a big tough to tell when it's entirely broken vs just damaged
I also like the way you did the controls tutorial screen, it's clear and concise while still making sure the player actually engages with it