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(+1)(-4)

I hate the style of progression in this game so much. I know the devs either made or were inspired by that inflation rpg game. I've played them all so I always know what/where any game comes from (root wise) but, just like that one, you hit annoying walls here.

DIGGING THROUGH THE SHOP TO FIND SOME ITEM THAT MAKES ME WEAKER IN SOME WAYS BUT ENOUGH STRONGER IN SOME WAYS TO POSSIBLY MAKE ME A LITTLE MORE EFFECTIVE ASSUMING I'VE UNLOCKED THE ITEM ASSUMING I'VE EARNED ENOUGH MONEY THAT RUN TO AFFORD IT IS NOT F*CKING FUN.

(+1)

The idea of having equipment with opportunity costs that makes you stronger in some ways and weaker in others provides an avenue for strategical decisions in an otherwise simple game. This game takes the IRPG concept and adds a layer of skill expression that people like myself enjoy.

I'm sorry you didn't enjoy the game! But this is a core mechanic of the game that I don't think I can feasibly change.