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Echoing other commenters, this feels much more like a puzzle game than an arcade game. The arcade elements feel unnatural in this context, and lend themselves more towards frustration. The puzzles are interesting, but putting a timer on them alongside limited lives feels doesn't end up feeling rewarding. 

The collisions with the red blocks also feel much too sensitive in a way that is unintuitive. For example, in Level 4, the solution that was the most obvious to me was to push gravity left, then immediately up to put the right red block into the hole, then push gravity right and then immediately up to put the left block into the hole. Typically, this stacks the two red blocks. Since the hole is about the depth of two red blocks, intuitively I feel like I should be able to just put gravity to the left again, then slide over the hole to the finish - but no, this actually just kills you and resets the puzzle, because a tiny corner of the two stacked red blocks will clip you.

I ended up just playing through the levels and not bothering with the Arcade Mode, which led to another minor point of frustration - when in Play Levels mode, there's no way to just progress to the next level! Instead, the game takes you back to the main menu, where you have to click Play Levels again, scroll to the end of the levels list, and then click the newly-unlocked level. There's really no reason for it to take that many steps to go to the next level, and this problem just feels worse and worse the farther in you play and the farther you have to scroll each time.

There was also rarely a reason to use the boost button. I didn't use it until level 12, and I really can't imagine getting that far in arcade mode. 

Level progression also felt a bit awkward. Level 13 felt very easy and out of place, along with level 21. 

Some of the levels felt a little tedious, in particular level 24 where it felt like the best strategy was just to immediately hit left or right, then slooowly make your way up while drifting back and forth to collect all the dots. Level 25 was basically the same thing but worse - just slowly zigzagging across the screen while occasionally adjusting using the boost to stay far away from the red block. It was a bit disappointing to me that the final two puzzles felt like the most tedious.

Like others have said, I think this would work great as a mobile puzzle game, but it doesn't fit well into the arcade box. Judging it as a puzzle game, I think this has a lot of promise. With more levels, maybe some additional puzzle elements, I could see this being a great phone puzzler to add to my rotation. The music is definitely a highlight, as I would expect from y'all!