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I see. So as long as the wing positions are valid to the mesh used there shouldn't be any problems with modifying it, and as long as i export it as an .obj file the game will be able to use it. 

When i tried importing a custom model the wing positions were off so it would just crash, that must've been it.

I also wanted to try making a VTOL style aircraft and maybe make the wheels pivot (using the rudder controls) to make planes more maneuverable on the "ground" but I don't think that's possible without digging into the code.

Thanks