20 JUL 2024:
- Made quite a few last-minute fixes to the game. Some of the levels were noticeably laggy and the level transitions themselves weren't my favorite. But in the end I think it's better to have a smooth and consistent gameplay experience -- even if it means removing pretty graphics. So I removed the skybox backgrounds and the performance is vastly improved -- no more lag! There are still background objects (stars, asteroids, planets). I might add a couple more small objects in for variety.
- The asteroid field in particular got a complete overhaul. Instead of using an asteroid skybox, I procedurally created my own and the final result looks very good!
- Reworked all the level transitions so that one level seamlessly blends into the next.
- I'm finally happy with the AI.
- The game is more fun than I thought it was last week. You can stay around and shoot down the enemies or almost play it like an endless runner and avoid most of them.
- Added voiceovers.
- As far as running the game on my PC is concerned, the game is probably 99% complete -- a couple bug fixes and maybe some more background objects, but that's all.
- Tested Scrapship on my son's laptop and the experience is the same for the most part -- there are some bugs that need addressing, but nothing game-breaking.
- Scrubbed the code to fix some inconsistencies and bugs.
- Looking forward to finishing this thing!!!
QUOTE OF THE WEEK:
"Find radical joy in the hardest of pursuits." -- Eva zu Beck
Thanks for reading and have a great rest of your week!