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It's an interesting slasher game that could definitely be something in the future.
The gameplay is fine but I did have some difficulties knowing when someone was killed, they would usually stand for a couple seconds before falling apart. Maybe a blood burst effect when you kill someone so the player knows they got a kill easily.
The movement could use some kind of effect as well to help the player track their character with their eyes. The character always went where I wanted them to go; but if often felt off because I would just teleport unless I right clicked.

If you can increase the visual fluidity of the game, increase the overall tempo and get players killing and reward them for killing combos; it'd be really fun!

Thanks so much for playing and advices.

Yes, I am lacking good visual effects. I am trying my best to learn how to do them properly. Blood effect is unsuitable because the player's blades already drain all the blood, but I will probably add some white blade slash effects and maybe a different sound when you hit someone.

Rewarding for killing is an interesting idea, dunno how to do that so far, but we will see.  I definitely plan to work on this game further, I have more ideas what to do :)
I also want to "cultivate" the movement a bit, it's still kinda buggy sometimes.

Thanks again for help I have a lot of things to think about ^^