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Thanks!

You totally should document your work; I've found it really helpful for retaining information.

Unfortunately, PaperZD does not support blend spaces as far as I can see =(. I do think that coding it using enums would make it much more readable though. Right now, I'm just using LastMovementDirection to choose which animation to play on the override:


Using Enums would make it much more readable, and I could probably even use a switch statement then too.

I also heard about the Ptr change. I have to get into the habit of using TObjectPtr<ClassName> MyPtr; but ClassName* is soooo much faster to type!