Hello! Yes, I definitely will be adding more structure to this challenge as far as what we're going to be doing. This is actually my first time doing anything with TTRPGs myself, so I've been doing research and working on ironing things out. I will of course be adding an updated description before we begin, I have just been trying to finish up with some deadlines for other work on my end, so my apologies for not having that yet.
Making an RPG of ANY kind can be a tricky process, whether it's table top or video game (I'm infinitely familiar with this on the video game side of things), so I think that this practice jam series will focus on different concepts each time.
For beginners, and with this first jam, my idea is to start off with something closer to Option D, as you outlined in your post, RobotCommission. I was thinking we would start this first jam with something more akin to a small paper RPG with some core elements: brief story/background setting, character creation, some skills/actions that are available to players, a goal, and a decision/conflict resolution (whether that's roll of dice or some other mechanism). The product for this iteration of the jam a PDF or some other document that outlines all of this for the player, and it would be no more than a few pages.
I actually just realized a few days ago there was something similar to this idea going on: https://itch.io/jam/one-page-rpg-jam-2024
This is basically our "first step" into the idea of TTRPGs, and each subsequent jam would expand on another aspect in more manageable bites, ultimately including how to use some of the virtual tabletops, character template creators, and other more electronic tools that are available in the TTRPG ecosystem. This way, people who are brand-new to this don't have to try and come up with a good story, strong character classes, balanced mechanics, VTT integration, etc, all in one go.
Does that sound fair?