While I agree with some of the other comments here, I actually do think that it could work in an arcade setting despite being so much a puzzle game! It definitely feels more like a replayable mobile game at first glance, but I do think there's a degree of trial and error that would probably end up working well in the goal of a machine gobbling up people's quarters.
It's definitely not what you'd expect walking into an arcade, but I'm also a big advocate of finding a way to take a project and work it into a genre not normally expected from it. I could see this being a very fun mobile game or PC game of course, but I think for the same reason some people expressed frustration about things like being sent back to the very beginning (which are fair critiques), it also reminds me of old flash games that were brutally punishing. Like I said before, maybe the highly punishing nature of being sent back to level 1 could be incorporated into a way that makes it fun to play over and over.