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(+3)

I liked this one! The art assets for the mecha were sweet and well utilized. I didn't play long enough to get to the third level primarily because I couldn't tell if it ran slow or the pace just wasn't quite there for me. the constant enemy respawns made the game fairly challenging as well. I would have loved a way to gain health back at least. Maybe randomly dropped instead of the constant energy canisters when defeating an enemy? Otherwise it also felt a bit like a slog even bothering with attacking them. If you could regain health when defeating them and you needed it then maybe it'd rally the player to fight more instead of solely trying to avoid enemies. . I think my biggest point of frustration, however, was getting stuck on walls and such after dashing. Died many times that way in frantic escape attempts, haha. The music as FlamingoSummer also said felt very reminiscent of almost Star Wars.  Good work!


Sorry for the late reply, but here is a walkthrough video for the game and I played it on web (I like the sound I didn't meant to mute it xd), If your fps is even lower than me try play with the windows version. Hope it helps!
(+1)

Nice! Yeah then I think my feedback applies to the movement itself. I'd love it if all the characters moved a little faster and maybe the weapon damage was increased a little to balance with that. Either way, still really enjoyed this buddy!