The Dawn event should play in it entirely when you touch the trigger, do to essentials limitations the event is an event that initiate another one when you change locations, and a couple of "support" events that are there just to make sure you're in the right place when the real events are running; maybe you did some kind of frame perfect sequence break without noticing in between event transitions.
And the name thing is not that I made it that way, is just essentials base configuration; the kind of detail one doesn't notice until it happens to you.