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(+1)

The game is enjoyable. Maybe add more options to run around and do stuff in the city? Like work more shifts in the brothel to get more corrupted. 

Quality of life features desperately needed:
1. Remap key bindings
2. Quest markers
3. Access to inventory

Other features:
1. Small side quests
2. Reputation with different factions/jobs ie. work more and do well gain rep and skill
3. Ability to work more days at each job if wanted
4. Corruption meter or a way to see how far it goes.
5. Different skills to invest into.

Overall its fairly well made, but very railroaded into one of two paths. When working maybe have story path influenced by where you work most? Like a brothel path, bar path, museum, guard, merchant, slave etc.

Character variation in species is nice but not well distributed. Lots of repeats of the same skins, mostly for the homeless.

Could work in small one off jobs or questlines that without impact or minimal impact on overall story.

Ability to go to the bathhouse, work up a story there, either join the guards by building trust to have that career and hunt down her sister/find the killer of (SPOILER). 

Look at third crisis for inspiration. It is fantastic, with lots of branching paths, likable characters, slow corruption, bills, reputation, skills, outfits etc.

Thanks for liking the game and for giving ideas about how it could be improved.

We will try to expand the player's freedom of choice and its effects in the game within reason but keep in mind it's still meant to follow a story, that's why it probably won't get far from being linear, but in the near future, the game is planned to have more than 2 main paths and some possibility to switch from one to another, as well as including more optional scenes.

Thank you!