Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Aria’s Theme: Great way to set the scene right away and introduce a mysterious hero! Loved the vocals.

Empathy Grove: The oboe has an exotic and mysterious quality and fits so nicely over the pizzicato strings. I could really imagine this peaceful area. 

Empathy Crystal: Great return of the opening motif in this short stinger. I agree with the previous comment that I can learn a lot from how you did this!

Sanctuary of Reason: Your string quality is so professional. Every time without fail your tracks feel live-performed. Amazing! I usually use default Logic strings for melody lines and i have to spend a significant amount of time automating expression and modulation to get it to a point that I could convince myself that it is even remotely “human”. I’m curious if this is a similar process that you have, and if so how do you efficiently navigate doing this?

Nonsensical Sentinel: The war drums and cello ostinato sets the scene so well for this tense fight situation. I like that you exercised restraint in that you clearly nailed the fight theme, but it is clear that this isn’t a “final boss” theme.

Reason Crystal: I recognize the pattern you are using and I am loving it.

Tranquility Peak: Using piano to represent tranquility is the same choice I would have made! There is a Howl’s Moving Castle vibe to this one that feels very nostalgic to me.

Tranquility Crystal: The arpeggio at the end was a great touch to this one!

Sanctuary of Virtue: There is a calm tension in this track that works well for a final area theme.

Umbra the Guardian of Virtue: The clarity of your staccato runs makes those 16th notes sound so crisp. I love the introduction of the vocals again - boss music that reintroduces the main theme or a motif representing the main character is one of my favorite things to hear at a climax of a game!

Virtue Crystal: I’m also curious to know how you did the vocals? I honestly couldn’t tell that it wasn’t a live recording until this last track.

Overall: Stellar work once again! Your music speaks for itself and you have the makings of an entire OST ready to go. If I was a game developer, I would jump all over this idea! Thank you so much for sharing!