I got to admit, the map design and the 3rd boss of the tower are the peak of the game. Other then that, there are definatly some things that could use improvements and it's really clear that the game wasn't playtested.
Biggest issues I had:
1. Characters are too powerful for the regular monsters. They barely take any damage.
2. You have monsters on the map and in encounter menu, this is confusing.
3. Regular monsters are too weak. 2/3 hits and they are gone.
4. It's not clear which cave boss has to be battled first.
5. Lich boss has almost no attacks and is too tanky for an early boss, I was stuck on him for like 10 minute which just ruined the experience.
6. Currency is unrealistic. You have about 27200 mid-game and the prices are just unreal.
7. Music and battle background do not change back after bossfights.
8. Tree boss is too weak against elemental advantages.
9. Gate at the tower doesn't have a direction fix which results into it being briefly open when approaching it from the side.
10. Stone knights are too tanky, and (except for falcon thrust) the attacks are too weak. Also, their names are misspelled (Stonenight)
11. Dragon orb is consumable, when it's a key item. This could break the game.
12. Witches use their 2 attacks too much and are too powerful against new players.
13. Triple attack is spamable due to the low TP required.
14. Final boss is a joke with only having 1 attack.
15. Mega Elixer says it heals everyone, but only heals the HP/MP of 1 ally.
16. Music when leaving the kingdom/cave/tower stay active while leaving the map.
17. You can't buy healing items anywhere, or it's unclear where to buy them.
Those are the biggest issues I had. If you can resolve this and let someone else playtest it, then the game would be a lot better:)