Great art and good responsive controls, especially considering the time frame it was made in. I see a lot of potential in this game for possible further development.
My main suggestions are to remove the 'leap of faith' sections (i.e. where you fall down and then there's suddenly a spike in the middle of the fall), and to make the voice acting a bit more audible, since it's kind of drowned out by the music. The 'flow' element is clearly present in the overarching theme and narrative of the game; I think it would also have been nice to it a bit more in the actual gameplay somehow, outside of a few sprites here and there vaguely alluding to it.
Anyway, nice work!
Viewing post in Data Flow Fixer jam comments
Thank you for the feedback!
I love platformer games, so I'm always critical about fluid controls in such games.
I will admit, level design isn't my strong suit, so I will definitely be revising my levels for a post-jam version after the results are out (those leap of faith sections will be no more haha). I'll also boost the voice a bit or lower the music's volume.