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(1 edit) (+1)

Worked great this time. I'm guessing it was some kind of asset issue? I usually use Godot too, and it tends to be pretty fire-and-look-away with exporting.

I really liked the game, though the NSFW aspect seemed to be a bit of an afterthought. This might have done really well in the Godot Wild #71 jam, which ended at the same time as the minijam. The theme this time was "Unintended Consequences", which I feel like this would fall right in line for.