I hope you have had a lot of fun making this. But it looks like you over scoped quite a lot. I see a lot of time spend in making the environments. Look at how big the city level is. And there is nothing to do. But you probably already knew that. For next time, I suggest scoping the game way down, and focus on your primary game play loop first. For example, what does the dialogue actually add? I know it is the easiest way to get your story across, but what does that story add? Those are the tough questions you need to ask when it comes to game jam games, because otherwise, you will run out of time. I wish you good luck with any future projects!
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Hi! Yeah, you're totally correct. I wasted my time on the first day of the jam with level design for the city level because I initially wanted to make a delivery game. But, I realized it wasn't fun, so I decided to use different assets and created a narrative about connection instead. That's how the idea evolved. It was my first online game jam and I was alone for the first time, sometimes I need people to stop me . Long story, but for the future, I’ll make sure to add some improvements.Thank you for the feedback. I really appreciate it.