Neat aesthetic/graphics with 2D sprites in a 3D perspective! And I like the idea of having to pick and fight multiple different enemies. As other's have pointed out, the lack of fullscreen. This also caused issues when my mouse moved off the window as well as hit detection feeling a little wonky to me. But cool project regardless!
Viewing post in Target: Weapon jam comments
Thanks! Yeah just waiting for voting to end and then going to push a new release that fixes the lack of fullscreen and mouse lock, which are honestly things I should have accounted for early on, that puts things in a truer state.
As far as the hit detection feeling wonky, what aspect in particular? I myself was thinking it had more to do with the perspective itself and not being able to gauge the distance to the enemy very well when I was thinking there were issues, but would be interested if you have a different take on things.
Main reason I ask is because I had to manually write the raycast function used by your main ranged weapon and could have screwed something up somehow....In short all colliders were manually programmed because I wasn't familiar with the existing 3d collision libraries for Gamemaker...so I wrote them myself, and could have really screwed something up between the sphere/ray collision code I wrote that your laser shots use.