I really enjoyed this game! The look, feel, and soundscape are great, but the gameplay was really the highlight for me. It feels very free, relaxing, and pushes you to engage with the ecosystem in an immersive and naturalistic way.
Bugs/Points for Improvement (I played the Windows build):
- Some of the abilities feel superfluous and dilute the tutorial, making it feel a bit over-the-top and jarring (sliding, climbing, etc., which aren't used nearly as often as the stealth mechanics). Tagging frogs is also skimmed over.
- Objective and update text is sometimes unclear or awkward (ex. "Component 'tagged frogs' was incremented", "Go to Timmy" without any indicator of where Timmy is, etc.)
- Time limits seem to be at odds with the feeling the rest of the gameplay is going for. As someone who worked on another real-time simulation-driven game for this jam, I think the tension of running out of time doesn't mesh with the vibe and open-endedness of the rest of the game.
- Dialogue is often overlong, with an interface that doesn't fit in with the rest of the game's look/UI. I'd recommend having more events with less text per interaction.
- Transition between tutorial and main scenes is pretty abrupt; I even found the cat without returning it!
- I was able to fall through the world around the back of the map.
- The game seems pretty intensive to run, at least for a Unity game; especially given the view of the scene after falling, there seems not to be any culling or level optimization.
All of this being said, this game comes together very well to form a pretty polished experience. Loved my time with it, and looking forward to any future versions!