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This is being played on the hotfix you released a few days ago. (I greatly appreciate you for making sure Bats are not carrying shotguns anymore! I also had numerous issues with that!) In the following images, I have ended up in a situation that I can more or less PROVE that your TF system does not even remotely work the way it is supposed to. For reference, this is the first floor of a new run, I'm still level 0, I maxed out upgrades, no equipment found. I had been running around for awhile then, and died to some cats like three times, and a bunny at least once. I realized that I was not transforming at all, and when I died again and realized a kobold had spawned ten spaces from spawn,  and thought, "Screw it! Might as well let him kill me just so a cat can't!" Next thing I know, two Kobolds are spawn camping me, and I am mashing the spacebar. Ten deaths later, no transformations. Two cats and a mouse show up and join in the blood bath. Twenty intentional deaths later, still no TFing. That's when I hit the windows key, grabbed these screenshots, and made an itchio account to give you your feedback. Aside from how the game is obviously not working, I think another takeaway can be that, in the event this spawn camping business could occur with the stronger enemies on lower floors that would be impossible to take out even if you were trying to actively fight them, something should be done about it.

I will also assure you that this is by no means a first time occurrence, either. This is just the first time I was able to set up an experiment to prove the glitch existed, once I realized it had gone off again. In what I believe to be the same glitch, Last patch. I recall spending four floors stuck as a 85% cat, and another time there was this gargantuan floor where I was stuck as, so far as I could tell, fully TF'd bat, perpetually starving and not able to find or make food, unable to find an exit OR end the run,  and repeatedly dyeing to bats over and over again because this was the patch they lugged shotguns around. I also recall both times being completely unable to force the requisite game over screen, or get the reduce curse spell to do anything whatsoever beyond wasting Mana. 

Altogether, along with just some examples of just being really inconsistent and hard to understand in a way that does not feel intentional on your end, the main draw of your game seems to be fundamentally broken. And I do have some evil ideas on how to overhaul this system... I will try to talk about those at a later time, its midnight where I am, and that dungeon winds FAR AWAY from the realms of this bug reporting thread.

On another, unrelated issue, and I admit this might be an issue on my end exclusively but I figured I might as well bring it up regardless; something that happens consistently roughly a minute after I extract the game from it's zipped folder,  my copy of norton protection will scan your extracted game and decide, "Assembly Csharp?! That can't be trusted, burn it!" If I attempt to luanch the game before that happens, it appears to run fine, even after it is auto-deleted. If I attempt to luanch it afterwards, well, the game does not run. So, I have made a habit of deleting all the extracted files any time I close the game, and running a fresh extraction any time I wish to play your game. Again, I don't know if there is anything you can do about that, just thought i'd bring it up.

That being said, I do applaud the fact you game saves progress in a manner that is not impacted in any way by uninstalling and reinstalling the game every time I want to play it. I was just curious if there were any plans to incorporate a "start new save file" option in the future. Moreover, or alternatively, I think you could consider allowing for the option to toggle already purchased shop upgrades on or off, so that you could play the game on harder settings without undoing your zoo/achievements/overall-progress. 

Thank you for the bug report, Sorry for not replying right away, life got really hectic for me in the last few days. and i haven't been to a computer in the last few days. Either way Let me see the report. 

For TFs not working...... yeah there is a major problem here... There are so many problems here. This is going to require a bit of investigation on my end as i can't even begin to see what the problem is. From the imediat spot check i can see that 2 functions are probably broken and maybe more than that. 

You made a whole itch.io account just to give feedback? Honestly thank you so much! about spawn camping, it should be fairly easy to provide a bit of protection agents it.  honestly i can just probably just delete every enemy.   

I can promise you your sudden invulnerability is not intentional. Just some major problems with code, just something as you say is fundamentally broken.

As for norton, unfortunately there isn't much i can do about it. You should be able to whitelist the program in your antivirus . This is my one major problem with itch.io is that it doesn't do any virus scanning on files uploaded to it so windows doesn't trust any files downloaded from it (unlike steam) unless i get a publisher certificate, which is a bit too expressive for me to justify. So all i can ask is that you expose yourself to risk by trying to run my game and i promise that it isn't a virus.  

Keeping multiple save files on your system should be pretty easy to do though designing the UI for it would be a bit annoying which is honestly the reason why i haven't done it yet, though it will be a thing in the future. As for upgrade toggles, that can be done and i might throw it in the hox fix that i have do. 

Also about the waiting text being behind everything, i can quickly fix that. 

Again thank you for the report! i can see you also posted suggestions in another forum  and i'll respond to those right after i post this. I'll get to actually doing my job tomorrow and respond again once i nail down what the issues are.