in godot 4.2 i use sprite 2D + animation player. When splitting the sprite sheet into 16 columns and 25 rows, it turns out that the character sprite is to the left of the center, because of this when using Hflip the character sprite jumps around the center. is there any way to fix this?
I'd really like to work with this character. Let me try to explain what I mean. Is there any possibility to make the sprites the same distance between them and make the whole sprite table square. Or what would be even better. Lay out each animation in a separate strip. The screenshot is an illustration of the problem.