Thanks for the suggestion! Because my Monk draws inspiration from western monks and priests instead of D&D eastern kung fu monks, unarmed combat is something that I've planned for a while because it's the last missing playstyle.
I still need to figure out some design issues because most of the damage comes from weapon's upgrade level, durability status and lastly from an inserted rune. Easiest way would be adding simple fist weapons but that doesn't exactly make me happy. But yeah, I want to add the class as well and probably will.