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(3 edits)

Alright! So we're nearly at a "playable" state! I have the enemies plotted out, planned, made and programmed, the game stops scrolling when you reach the boss area. I even have a health bar! Everything is placeholder sprites and assets I'm afraid so nothing looks really good. In fact a lot of it looks pretty awful.

Things that this game could REALLY do with before it's truly in a releasable state are a titlescreen, a pause menu, and a boss, also a gameover state.

I have until 5am on Sunday my time to do this and submit it.

It is 6:15pm on Friday. and in 45 minutes I will be occupied until nearly 10pm at night.

I have work from 12pm to 8pm Saturday. ._.;

Trying to program anything else in time might be entirely futile at this point, but if it gets to Saturday midnight and I can't finish it, I'm releasing what I've got at the moment as it's stable, there's no bugs that I can find or unexpected behaviours, and it runs okay as far as I know. ^^;

I've learned a lot not just about programming in GML, but also about myself trying to do this (like really I work FAR better if I wake up in the MORNING, and get to bed at a decent time... even if I have trouble sleeping like that, and trying to program whilst tired is a recipe for disaster and nothing else.), and it's been a great experience. I wish I could have devoted more time to the project (and that I had more artistic practice as well), but I will keep working on it, and upload successive, stable, playable versions for free on itch.io.


I've also not given up at all on programming. This was fun! There's nothing quite feeling like some kind of mad genius when you get something working in code and see it work :D THere has been several times, including with the damage-flash code, where I have done the whole mad scientist laugh and crowed out "IT'S ALIIIIIVE" to an empty house ....or what I think is an empty house. whereupon i get odd looks from my housemates e_e;;


But yeah! So, expect a submission of a barely finished but stable and working alpha probably tomorrow, that will HOPEFULLY have a boss at the very least in it! or a menu. or a pause menu of some kind. e_e;

ALSO because I've not really shown much else off, here's a gif! of...well...more or less a bunch of stuff that works now ^^;...except I still have a high fire rate and infinite life for testing purposes >_>; whups. Please don't let me forget to fix that e_e;

http://i.imgur.com/lKxGEUP.gif

also I have a name for the project, even though there's no way I could make it ACTUALLY involve the bunship transforming into a giant robot; but it's too good a name to pass on

"Mobile Cute Bundam" :D