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Unfortunately you've reached the limits of the variable for the bones, I'll need to do an update and add an intermediary variable for amounts over 2 billion. I honestly didn't think anyone would get that many.


I can flip your bone amount back to positive but you'll probably see the same thing every time you get over that amount until I update. Sorry about that

You should really be using a bigint for counters to allow arbitrarily high values. I've managed to overflow the bone, skeleton, coin and fluid counters.