i liked the relaxing gameplay and light problem-solving the game provides. it was satisfying to fit small radius plants in the tiniest nooks and crannies i could find. i loved viewing the forest i created, it's a simple joy to see something i made as a result of trying to fit plants as efficiently as i could. the 3d and pixel art plant assets and rendering are nice as well
i have two suggestions. first is in teaching the game. it's not a trivial task to add an integrated tutorial tho i think it would help with onboarding new players much more efficiently and enjoyably. as it is now with the "how to play" instructions, i'd suggest putting the 4th section first since that describes what's happening in the game. the first three steps feel out of context so the 4th should give players a better sense of what they'll be doing. perhaps even some explanation or links to why microforestry is beneficial to mitigating climate change
I would've also loved to see more evolution of the gameplay loop. one idea i had was synergies a player could discover when planting certain species together. for example, tomatoes and basil are commonly grown together b/c they complement each other; basil wards off bugs that might eat tomatoes while tomatoes provide shade to basil, which can be sensitive to sunlight
overall, i found the experience pleasant and cozy. great work yall!