Last Resort is really solid as a proof of concept. It's obvious right off the bat that Delzay has a lot of passion and ambition. Enemy designs leave a bit to be desired, but the art design of the world and characters is great (the dynamic crosshair is a great UI decision, and PDW's outfit looks phenomenal), and the animation quality exceeded my expectations. Despite some notably muddy textures, the ruined city is just really nice to look at.
The dialogue contains a lot of broken English, but I'm assuming it's not the lone developer's first language so I don't want to harp on it. The actual gameplay has a lot of potential; abilities are currently a bit buggy and the recoil when firing is frankly ridiculous, but I see the vision. I'm hoping there will be more variation in combat scenarios, I'm personally not a big fan of arena fights, but that's a matter of personal preference. My point is that the foundation is there, and I look forward to the dev's future work.