Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hi retsym,

What a fantastic game you have made! The setting was great, the audible environment was playful and "vacationy", the models were delicious (especially Karen) and the game had a progression that I could not wait to complete. You have managed to conjure up the feel of a beachside resort vacation that the lucky of us have had the pleasure of experiencing - the water slides, the hot sand between ones toes, the scent of coconut oil, the cool evening breeze and the grilled food by the boardwalk  Add in a big dash of fantasy and we have a great experience in the making.

As a whole, Sunkissed is one of the best works you have produced thus far. My personal favourites are Housewife and Recently Divorced (albeit it being short and lacking a proper ending), and Sunkissed goes right into this mix. 9/10 - excellent work! 

That said, there were bits here and there which I think could be improved so please take from these what you feel is relevant.

Gameplay Mechanics (I played on Android):

- Dialogues: I would prefer a two-click method that e.g. RenPy games typically use - the first click renders the entire frame immediately and the second click moves the story to the next frame. The current method made me either accidentally progress before all of the text was visible or wait in vain for text to appear. A two-click method would make progression more predictable.

- Minigames: Games were pretty tough mostly because the controlling finger gets in the way. Separate controls/meters on the side might make the games more fun to play on mobile. Besides this, most minigames were pretty fun and challenging. Kudos on those!

Immersion/continuity/story:

- Karen's dry hump scene felt that it broke Karen's character. Since Karen was depicted to be someone who complains, is in a troubled relationship with Dan's father and clearly was reserved with closeness to Dan then a more subtle approach would have worked better. Eg. Blair's vacation boyfriend + romantic walk + weed for removing inhibitions was brilliant and something similar could have helped establish a deeper connection between Karen and Dan and made her corruption feel more plausible.

- Karen's relationship with Dan's father was hinted to here and there. It could have been more present in Karen's dialogue with Dan. This would have given the player a chance to plant and grow the idea of Dan as his dad's vacation replacement in Karen's mind.

Scenes:

- More jiggle. Imo, the best thing about full-figured characters is that there is plenty to grab and jiggle during thrusting motions. More of that please :)

- Cum in mouth or facial finishers pretty please :)

- Prankster videos were a nice addition, however, both were cut short right when the going was getting good -  Dag nabbit, you pranksters!

- Sauna scene with Karen would have deserved to be longer. It would have also worked well earlier in the story with similar mechanics which we had in the shower scene.

- Character based ending scenes would have been awesome. Also corruption/star based ending scenarios would have been a nice addition ( just text + still images, no movie scenes necessary)

Some final random thoughts:

- Please consider updating some of your earlier games. Eg. new scenes, endings and sounds.

All in all, brilliant work! I cannot wait to experience your next game!

Thank you for the thorough and clever review! Glad the game managed to immerse you in a vacation to some extent!

I read everything and take the points into  consideration for the next game. (Some things like the facial finishes I won't though because, as you have said about the Karen scene, those can take away from how convinced you are about the narrative and interaction.)

<3