If you don't mind me asking, what do you plan for your full game to have?
No worries, All good! I plan to feature a lot of challenging and puzzling parts of the game that will rely on the mechanics of the torch. The majority of the game will be set in caves and some other outside areas too.
The game will be mostly an interactive walking-simulator that will slowly reveal more context and clues to the player as they progress.
This game will mainly rely on narrative along with the unique mechanics featured to help add to the story. More context of such will be revealed once I develop the full game.