What exactly was the issue with the gravity dash? If I recall, the tutorial tells you pretty precisely what it does and gives you a safe environment to test it out, even explaining that you gotta jump right after using it to get the most out of the momentum boost. If there's something that wasn't clear about it, let me know and I can see about clarifying it. I do agree the tutorials need a bit of a rework, although the main issue is with players getting overwhelmed. I'm not sure if checkpoints would really be needed for stages that take about 20 seconds to complete. Anyways, thanks for the feedback.