This is a pretty cool vibe - the forward dash felt a bit awkward but also I didn't feel I really needed to use it much, so I mostly just ran around and shot the enemies anyways. There's a solid base here for a more fleshed out project with some refining to the mechanics - seems most obvious complaints have been addressed in other comments (lack of radar, wall run use, etc)
I am particularly fond of the aesthetics. The main character mech design is super cool and I like that simplistic flat shading kinda look for the city overall (not sure the real technical term)