Just clarifying: in ‘Quest’ if you take damage you likely gain an Injury, if you take more damage while injured you likely die. However, in Below there are three levels of Harm, and if you take damage when all three levels are filled by Injury, then you die.
Am I getting that roughly right? Obviously it is what the fiction dictates, but the implication seems to be in Quest it’s Injury > death, but in Below it’s Mild > Moderate > Major > Death