Very nice.
On the first open it crashed but the second one was fine.And in the end, the camera snapped back to the beginning so I couldn't see clearly the end.
Nonetheless, it had some interesting interactions, congrats.
Yeah, I couldn't figure out what happened at the end. But after having to manually track all the camera rotation because Unity was serializing the virtual camera's "LookAt" I was kinda too frustrated to fix it hahaThanks!