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Very nice.

On the first open it crashed but the second one was fine.
And in the end, the camera snapped back to the beginning so I couldn't see clearly the end.

Nonetheless, it had some interesting interactions, congrats.

Yeah, I couldn't figure out what happened at the end. But after having to manually track all the camera rotation because Unity was serializing the virtual camera's "LookAt" I was kinda too frustrated to fix it haha

Thanks!