Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hi! I'll clarify the single choice thing here. At first, the script only had the "No" single choice. However, the jam rules specify that a choice must have multiple options to choose from, therefore, that "No" didn't count as a choice, technically. The second, multi-option choice was added to make the experience actually compliant with the jam rules (as it wouldn't have a single "choice" before). I didn't convert the "No" into plain text because I feel like actually interacting with it is way more meaningful, and I didn't convert it into a multi-choice thing because it would take away from what I wanted to achieve with this.


Thank you for your comment! Hope you also have a good time, whatever the time of the day it may be for you