Hey moshyfawn, thanks for the feedback! Would you mind elaborating more about the reset button? Are you referring to the button next to the start button? It should be enabled (and colored red) whenever the player is executing the command cycle. If not, would you mind sharing your browser version with me so I can try and reproduce the issue?
> In terms of experience, there are cases where you can complete the game in less than the maximum number of commands, which is currently never acknoledged by the game; a little feedback on this could make the game even better.
I totally agree and this is the first thing I'm implementing tomorrow morning. The maximum number of commands is always one less than the number of commands required to walk straight to the finish but most the puzzles (other than the beginning ones) are definitely possible to finish in fewer commands. I plan on adding two "challenges" to each level, 1) The minimum numbers of commands, 2) The minimum number of steps. This should help communicate more clearly to the player that smaller solutions are both possible and desirable.
> There aren’t too many levels, and they aren’t too difficult either, but in the possible future an option to speed through the steps might come in handy if you get stuck and have to try several times.
Please come back at the end of the Bevy Game Jam (Monday) and check it out again, there will be lots more levels. I have loads sketched out on paper.
> A restart button and the end and audio on/off would also be nice.
I plan on adding a Puzzle Selection screen. With the audio toggle, do you mean just music, or the sound effects as well?