Thank goodness to see these devs finally asking to be compensated for work. After offering a game you've crunched on and updated for and people have played for free for years, moving into monetization in order to afford furthering your careers as devs seems fitting.
AS a gamer and a developer I am saddened that there are still mindsets that asking for money for our works should be entitled to the approval of gamers when and if at their discretion.
If a game transitions from a pay what you want model to a set price, that is not a crime and should not be treated as such.
The game itself was a lot of fun and the routes all tie in nicely to one another. I liked the route for Leonard the most and was shocked that I liked grumpy Lawrence, as thr grumpy older guy is rarely my type.
I've paid 50+USD for mainstream games that didn't make me happy. That had bland storytelling and very little thought to relatability and character growth. This game ticked both of those boxes for me and really was refreshing.
The game may not be Honeybunny's magnum opus, but it is a strong contender for games of comparable size. I think it's well worth the price.
And I thank the devs for standing up for their brand. It has encouraged me to switch over to a monetized model as well for my own works to further support indie devs respecting their hard work and efforts as well as my own.
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