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Loved the music and the base concept for the game. Otherwise, I agree with others that it felt incomplete. The game did have a "goal" of sorts (growing the population around the totems), but all you really had to do was spam the sleep command to make that happen until your computer couldn't handle it anymore. Introducing some sort of challenge or decision, as well as a win condition (grow your totems to x number of villagers, for example) would take this concept to the next level.

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